Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers. Modern Rigging Workflows: This update introduces several procedural, topology-independent rigging workflows.Improvements to the Time Editor, including support for cached playback and additive animation clips, and new filters in the Graph Editor bring artists a smoother animation experience overall. A new Ghosting Editor allows artists to quickly see animation spacing over time, making it easier to pinpoint necessary edits and how poses work together in animations. Powerful Animation Tools: Animation tool updates help artists animate faster and in fewer clicks.Robust referencing functionality, nondestructive data editing workflows, and support for complex variants on top of USD increase pipeline efficiency and collaboration and help teams scale for high-volume data workflows. Seamless USD Integration: Full USD integration allows artists to load multiple gigabytes of data within seconds and work directly with the data using Maya’s native tools.Maya’s animation, modeling, and rendering toolsets also see significant updates, bringing even more power, flexibility, and creative freedom to the daily work of professional artists. First announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios, USD is now integrated in Maya, enabling artists to load and edit massive datasets at lightning speed. Among these updates is the much-anticipated USD plugin for Maya. This button converts shader swatch colors from the previous rendering space to the current rendering space.Autodesk has just unveiled major updates to Maya, 3ds Max, and MotionBuilder today, introducing powerful new creative pipeline tools that accelerate and streamline artist workflows. Selected Objects/Shaders: The shaders are automatically detected from the object selection. This setting specifies the shaders that will be matched/converted.Īll Shaders In Scene: Finds all shaders in the scene and converts their untextured colors. The current rendering space is detected automatically. If upgrading from older scenes use the default settings. Set the scene or model’s previous rendering space. Previous Rendering Space (Combo Dropdown) This tool is not supported in Maya 2022 due to Autodesk API code changes. Lambert, Blinn, Phong, PhongE, StandardSurface, AiStandaradSurface, Redshift Material, VRay Material, PXR Surfaceĭiffuse Color, Specular Color, Clear Coat Color, Emission Color. This tool supports a limited number of shaders and attributes, more support will be added in the future. Select the previous color space that the scene or model was using (usually scene-linear Rec.709-sRGB) and run the tool all supported shaders in the scene will be corrected. The Match Swatch Color Space tool corrects untextured shader colors in a scene to match the underlying rendering color space. Note that Maya’s textures are color managed so textures usually appear correctly, however Maya’s swatch colors are not color managed and appear overly saturated with no easy way of correcting colors without this tool. This is because Maya has upgraded its default color space from Linear color space in Maya 2020 to ACES color space in version 2022 and above. Importing scenes made in previous versions of Maya or FBX models from other programs can load with overly saturated colors. Note: A limited amount of shaders and attributes are supported (scroll down). Rendering space is found here in Maya’s Preferences window in 2022 and above. įixing a scene imported from 2020 (left) to correct colors (right) with 2023 (ACES rendering space). Image Credit: Based on concept art by Ashline Art. You can see the skin color is noticeably sun-burnt before running the tool (left), the tool corrects the colors (right). This tool is mostly used for correcting colors from older models or FBX that have been imported into Maya 2023 and above but it can also be used to roll back or convert from ACES to linear or other rendering spaces.įor example, below is a model that has been imported from an older scene, Maya 2020 (linear rendering space) into Maya 2023 (ACES rendering space). The Match Swatch Color Space tool corrects shader swatch colors between the new ACES, Linear and other rendering spaces in Maya.
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